LudusScope: Researchers turn smartphone into an interactive microbiology tool

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Researchers at Stanford University have developed a smartphone microscope that allows kids to play games or make more serious observations with microbes. Ingmar Riedel-Kruse, Assistant Professor of Bioengineering, named the device as ‘LudusScope’ after the Latin word “Ludus,” which means “play,” “game” or “elementary school.” The LudusScope is explained as a platform for the microscope slide where light seeking microbesm Euglena, can swim freely. The device has four LEDs. Kids can influence the swimming direction of these light-responsive microbes with a joystick that activates the LEDs. Just above the platform, a smartphone holder positions the phone’s camera over a microscope eyepiece, providing a view of the cells below. The phone can run a variety of software that overlay on top of the image of the cells.


“Many subject areas like engineering or programming have neat toys that get kids into it, but microbiology does not have that to the same degree. The initial idea for this project was to play games with living cells on your phone. And then it developed much beyond that to enable self-driven inquiry, measurement and building your own instrument,” Ingmar Riedel-Kruse added.

One looks like the 1980s video game Pac-Man, with a maze containing small white dots. Kids can select one cell to track, then use the LED lights to control which direction the cell swims in an attempt to guide it around the maze and collect the dots. Another game looks like a soccer stadium. Kids earn points by guiding the Euglena through the goal posts. Other non-game applications provide microscope scale-bars, real-time displays of swimming speed or zoomed-in views of individual cells. These let kids collect data on Euglena behaviour, swimming speed and natural biological variability.


 
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