Rush. review

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Old 13-Jan-2011
Rush. review

A couple years ago Rubik's World was released on Wii and was largely overlooked by gamers. Hard to blame them -- just how does the iconic Rubik's Cube translate into a video game? The answer: it doesn't exactly, which is why Rubik's World was a collection of puzzle games with little in common with the toy except that it included colored blocks. The group of brain teasers had its ups and downs but its lack of consistency and the general feeling of "meh" it created for critics only earned it an average review score of 5.9. Then came Rubik's Puzzle Galaxy: Rush, a WiiWare download that cut out all the mini-games and focused on just one that worked very well -- and it was really good, despite the fact that it still had nothing to do with a Rubik's Cube.

Now Rubik's Puzzle Galaxy: Rush has arrived on PC but without the Rubik's license, making it just 'Rush.' The license will not be missed and Rush is still a fun little puzzle game.

Rush reminds me a lot of Chu Chu Rocket, except it doesn't have that game's fierce multiplayer component. Your job here is to get the lemmings-like marching colored blocks to their respective home bases by dropping a variety of directional signs on the ground in front of them. Some tell the blocks where to go and some affect their speed, but they all help you maneuver the game's many pitfalls. A certain set of tiles is given to you in each level and you can take your time figuring out how to place them. Once you think you've got it you just click the green arrow in the upper left corner and the blocks will commence their journey towards destiny. No worries if you didn't have it quite right and the blocks either collide or tumble off the edge of the playing field -- the stage can be reset at the press of a button. The parade of colored blocks that occurs when you've solved a puzzle is quite satisfying.

Rush has a stylish interface that seamlessly moves from title screen to level selection to gameplay. Environments are sterile, cubic puzzle grounds but the moving blocks add a striking contrast of primary colors. While perhaps not technically impressive, Rush does look nice and has a distinctive visual style.

The primary game has over 70 stages of increasingly difficult puzzles to work out, but the developer promises to provide bonus levels on a regular basis. At just five bucks, Rush provides a lot of content.

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