PlayStation Phone Pictures and Details

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PlayStation Phone is said to have a screen sized somewhere between 3.7 to 4.1 inches. It is said to run a 1GHz Qualcomm MSM8655processor and have 512MB of RAM and 1GB of ROM. Looking almost identical to the mockup we hit you with this summer, the handset does indeed have a long touchpad in the center which is apparently multitouch, and you can see in the photos that it’s still bearing those familiar PlayStation shoulder buttons.

Support for microSD is included (not memory stick as expected), and it is still said to be preparing to run Android 3.0 along with a custom Sony Marketplace which will allow you to purchase and download games designed for the new platform.

There is a chance PlayStation Phone could launch this year although its looking like 2011 is more likely now.
 

chief

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Sony Ericsson PlayStation Phone Features

Bring the Full Playstation Network Along
Sony is reportedly showing off games from the original Playstation and the PSP, such as LittleBigPlanet and God of War. That’s a good sign, but the best case scenario would be the entire Playstation Network catalog, including all downloadable games and PSP Minis, not just a limited selection. Fragmentation is only going to make all the platforms weaker.

Cross-Compatibility
Sony’s done a good job making its PSP Minis and original Playstation games compatible for both the PSP and Playstation 3, so I hope a Sony Ericsson phone would expand the idea. We know Microsoft wants some Windows Phone 7 games to work on the Xbox 360, and vice versa. Sony Ericsson would be wise not to give up such an obvious competitive advantage.

Tablet, Too
Dell had the right idea with the Streak, giving buyers the option to forgo voice and data plans. Like the Streak, not everyone would want to use the PSP Phone as a phone. I say it’s equally desirable as a portable tablet that can browse the web, make Skype calls and, of course, play a lot of video games. An option to buy the device unlocked would be nice. With a data plan only? Divine.

Keyboard Mappable
One nice thing about Android: It supports Flash (Android 2.2 and beyond, at least). The downside: There’s no easy way to play Flash games that require keyboard input. A Playstation phone could get around that problem by letting players map the controller to keyboard commands (see the excellent Joy2Key for PC). Even if that feature didn’t come standard, I’m sure some enterprising developer could figure out a solution.

Don’t Fear the Emulator
The harsh reality for Sony is that some people will want to play classic game emulators on their video game phones. But these are the same people who will buy a lot of video games and evangelize the hardware. Instead of trying to lock down the phone and dictate what users are allowed to do, Sony should concentrate on making its game store as attractive as possible.
Sony Ericsson PlayStation phone Detailed Specification

Display:

Display Size: 3.7 Inch
Display Type: TFT touchscreen, 16M colors
Multi-touch gaming controls
Accelerometer sensor for UI auto-rotate
Proximity sensor for auto turn-off

Camera:

Primary: Yes
Video: Yes
Secondary: No

General:

2G Network: GSM 850 / 900 / 1800 / 1900
3G Network: HSDPA 900 / 2100

Sound:

Alert types: Vibration, MP3 ringtones
Speakerphone: Yes
3.5 mm audio jack

Memory:

Phonebook: Practically unlimited entries and fields, Photocall
Call records: Practically unlimited
Internal: 512 MB RAM, 1 GB ROM
Card slot: microSD, up to 32GB

Data:

GPRS: Yes
EDGE: Yes
3G: HSDPA, HSUPA
WLAN: Wi-Fi 802.11 b/g/n, DLNA
Bluetooth: Yes, v2.1 with A2DP
Infrared port: No
USB: Yes, microUSB v2.0

Features:

1. OS: Android 3.0 OS
2. CPU: 1 GHz processor
3. Messaging: SMS (threaded view), MMS, Email, Push Email, IM
4. Browser: WAP 2.0/xHTML, HTML
5. Radio:
6. Games: Yes
7. Colors: Black
8. GPS: Yes, with A-GPS support
9. Java: Via third party application
10. Digital compass
11. MP4/H.263/H.264/WMV player
12. MP3/eAAC+/WMA/WAV player
13. Google Search, Maps, Gmail,
14. YouTube, Calendar, Google Talk
15. Facebook and Twitter integration
16. Voice memo
17. Predictive text input
 
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